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- package Local
- {
- import Local.Draw.*;
- import Local.External.*;
- import Local.Game.*;
- import Local.Game.World.*;
- import STC9.System.CProfiler;
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
-
- public class CMain extends MovieClip
- {
-
- public static var mMinSize:Rectangle = new Rectangle(0,0,700,550);
-
- public static var mMaxSize:Rectangle = new Rectangle(0,0,700,550);
-
- public static var mSize:Rectangle = new Rectangle(0,0,700,550);
-
-
- private var mScreens:CScreen;
-
- public var mcTimer:MovieClip;
-
- public var mProfiler:CProfiler;
-
- private var mGame:CGame;
-
- public function CMain()
- {
- if(true)
- {
- super();
- if(true)
- {
- addEventListener(Event.ADDED_TO_STAGE,Initialize);
- }
- opaqueBackground = 0;
- }
- }
-
- public function UpdateTimer(param1:int) : void
- {
- var _loc2_:String = null;
- var _loc3_:String = null;
- var _loc4_:String = null;
- var _loc5_:String = null;
- if(!CGlobal.mShowVideoTimer)
- {
- return;
- }
- _loc2_ = String(Math.floor(param1 % CGame.SECONDS));
- _loc3_ = String(Math.floor(param1 / CGame.SECONDS) % 60);
- _loc4_ = String(Math.floor(param1 / (CGame.SECONDS * 60)) % 60);
- _loc5_ = String(Math.floor(param1 / (CGame.SECONDS * 60 * 60)) % 24);
- mcTimer.tbTimer.text = p0(_loc5_) + ":" + p0(_loc4_) + ":" + p0(_loc3_) + "." + p0(_loc2_);
- }
-
- private function e_GAME_LOADED(param1:Event = null) : void
- {
- var _loc2_:CScreen_LoadingLevel = null;
- _loc2_ = CScreen_LoadingLevel(param1.currentTarget);
- var _loc3_:*;
- mGame = _loc3_ = _loc2_.mGame;
- addChildAt(_loc3_,0);
- mScreens.Deactivate();
- mGame.addEventListener(CGame.GAME_COMPLETE,e_GAME_COMPLETE);
- mGame.addEventListener(CGame.GAME_EXIT,e_GAME_EXIT);
- mGame.addEventListener(CGame.GAME_DIED,e_GAME_DIED);
- CProfiler.Reset();
- e_RESIZE();
- }
-
- public function Initialize(param1:Event = null) : void
- {
- removeEventListener(Event.ADDED_TO_STAGE,Initialize);
- stage.align = StageAlign.TOP_LEFT;
- stage.scaleMode = StageScaleMode.NO_SCALE;
- addEventListener(Event.ENTER_FRAME,Update);
- stage.addEventListener(Event.RESIZE,e_RESIZE);
- CGlobal.Open();
- mProfiler = new CProfiler("left","fpsonly");
- if(CGlobal.mProfiler)
- {
- addChild(mProfiler);
- }
- mScreens = new CScreen();
- addChildAt(mScreens,0);
- §§push(mScreens);
- §§push("main");
- if(true)
- {
- §§pop().AddScreen(§§pop(),new Screen_Main());
- mScreens.AddScreen("selectlevel",new Screen_SelectLevel());
- mScreens.AddScreen("loadinglevel",new Screen_LoadingLevel()).addEventListener(CScreen_LoadingLevel.GAME_LOADED,e_GAME_LOADED);
- mScreens.AddScreen("debrief",new Screen_Debrief());
- §§push(mScreens);
- §§push("main");
- }
- §§pop().GetScreen(§§pop()).Activate();
- mcTimer.visible = CGlobal.mShowVideoTimer;
- CKongregate.Load(this);
- e_RESIZE();
- }
-
- private function e_GAME_DIED(param1:Event = null) : void
- {
- if(true)
- {
- e_GAME_COMPLETE(param1,"died");
- }
- }
-
- private function e_GAME_COMPLETE(param1:Event = null, param2:String = "complete") : void
- {
- if(true)
- {
- CScreen_Debrief.mScore = mGame.mScore;
- if(true)
- {
- CScreen_Debrief.mGameState = param2;
- if(true)
- {
- mGame.Dispose();
- if(true)
- {
- removeChild(mGame);
- if(true)
- {
- mGame = null;
- addChildAt(mScreens,0);
- }
- CProfiler.Reset();
- }
- e_RESIZE();
- }
- UpdateTimer(0);
- }
- mScreens.GetScreen("debrief").Activate();
- }
- }
-
- public function e_RESIZE(param1:Event = null) : void
- {
- if(true)
- {
- §§push(mGame);
- if(true)
- {
- §§goto(addr21);
- }
- §§pop().Resize(mSize.width,mSize.height);
- }
- addr21:
- if(§§pop())
- {
- §§push(mGame);
- }
- }
-
- private function p0(param1:String) : String
- {
- §§push(param1);
- if(true)
- {
- if(§§pop().length < 2)
- {
- §§push("0" + param1);
- if(true)
- {
- }
- §§goto(addr31);
- }
- else
- {
- §§push(param1);
- }
- §§push(§§pop());
- }
- addr31:
- return §§pop();
- }
-
- public function Update(param1:Event = null) : void
- {
- CProfiler.StopProfile("_frame.Update");
- mProfiler.Update(true);
- CProfiler.StartProfile("_frame.Update");
- §§push(mGame);
- if(true)
- {
- if(§§pop())
- {
- addr30:
- mGame.Update();
- }
- §§push(mScreens);
- if(true)
- {
- if(§§pop().parent)
- {
- addr44:
- mScreens.Process();
- }
- return;
- }
- §§goto(addr44);
- }
- §§goto(addr30);
- }
-
- private function e_GAME_EXIT(param1:Event = null) : void
- {
- e_GAME_COMPLETE(param1,"exit");
- }
- }
- }
-